Paint the level and spread panic! Increasing amounts of resistance will come to stop you, survive!

CONTROLS:

Movement: WASD     Paint: J key      Jump: K key

Slow time: L key     Pause: space bar         Menu select: Enter key

Updated 13 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorThePropagation
GenrePlatformer

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Paintocalypse - Game Design Document.doc 325 kB

Development log

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(2 edits)

Fun game but after my first run there wasn't much need to come back, adding rogue elements such as different powerups, random enemies, random events happening will keep people coming back for more, i like the touch about different costume changes when you restart, these could be tied in with different powers for each costume

Interesting idea!!!! Really cool programming with paints 

Thank you so much for your comment!

I really enjoy the visuals of this game, they are top notch. The goofy, hats, the city generation, the way the cars move when you hit them, and the advancing level of cop firepower, is all really cool! 

I think the act of painting the world could be a bit more satisfying, in a way that feels more like filling in discrite amounts of damage. For e.g. this game reminds me of the game rampage, which has a very satisfying and discrete set of windows you can damage, and destruction you can create. It's super obvious that you're doing something right when a building comes crumbling to the ground.

I also noticed that because this is a keyboard game a lot of my inputs are getting eaten, unfortunately. This is a common problem I've had in some of my games as well. This thread covers ghosting. I think for this reason, I'm going to include button remapping in all my games going forward so users on any keyboard layout can enjoy it. https://steamcommunity.com/app/520440/discussions/0/4521040918053931162/

I think you cannot enable slow motion when you are in the air? Also when you are aware of slow mo, I don't think there is any reason not to use it, aside from the game being more fun without it on. The game is really solid visually, especially all the polish to menus, achievements, etc, but needs a bit of fine tuning on the main gameplay loop to be a bit more compelling.

Overall this is amazing. Great job!

(1 edit)

Thank you for playing and for your feedback and compliments.

I have not figured out how to paint sections of the house, I wanted it to be like Power Wash Simulator where if you filled a certain percentage of the object it would become a fully colored version. I like the Rampage connection, I've never seen it like that but I was hoping to do a completion type thing with it, have to figure it out.

Thanks for the article, I need to figure all this out, I plan on adding button mapping to the game as well, so this should help a lot.

Slow motion cannot be enabled mid air, the physics changing during the time change made it problematic, I'm changing the game's play speed mid game so it causes the physics to go wacky during the transition. For demo purposes I had everything unlocked at the start. In the actual game you'd have to spend some sort of upgrade points into unlocking more health (Starting at 1 heart) and Time Slow and maybe even other things I haven't thought of yet, maybe better painting etc.

I agree with you about more things in the levels themselves to make it more fun, I can't think of other things to do in the levels though, need to think about it more.

Thanks!

Ah good luck, I know it can be challenging taking on novel problems like the painter problem you described. Perhaps if the slow motion must be enabled on the ground, it could be a pickup that you can only pickup on the ground. That would help a lot i think. I'm used to enabling bullet time while flying through the air, so it was sad that didn't work for me :P

I had a grin the whole time I was playing this, it's oozing charm! The complete and outlandish despair from the NPCs never got old haha.

You have a very valuable framework for a really good casual game here. I read in your comments you were a bit unsure on what music would fit, if I may suggest, I loved the humor that comes from the painter being completely unfazed by the panicking crowd, maybe double down into this with stereotypical classical music or something classy, like he truly believes in his art.

Brilliant, I had a story idea for the game, now I finally have a music style, and a character arc, thank you so much for playing and providing the feedback

The screams are great, and I love the art and concept :) Good job!
Character controls are good. Would have liked to remap though.

Thanks for playing, that's one thing in Unity I need to learn how to do, definitely needs to go on the list of things to do, thanks!

I couldn't stop laughing with the screams of despair lol This is a really cool idea, I love how well the Slow Time mechanic works in here. The only tiny issue I had was that the brush's hitbox was a bit too small and it was difficult to paint. It was made way easier with slow time.

The pixel art is wonderful, and I specially liked how you handled the parallax effect in here, great job! All the extra stuff you can check in the lexicon is also a great detail, and shows the potential of expansion in the game. Great job in general! 

Thank you so much for playing! It's definitely tough to get use to painting, because there's a delay in pressing the button and the painting actually happening, once you get used to it, it's not too bad in my opinion, but I've been playing it over and over and over testing it so I've got it down now

Nice game! The way you played with the theme and kicked things off in black and white before bringing in those splashes of color was cool. Only thing I was missing was a bit of background music to jam to while playing.

Thanks for playing! The entire time I've been developing this game I've been trying to find a style of music that would work and I haven't been able to think of anything